Starfall Productions Inc. presents

The R.M.S. Titanic : 1912

Built on Unreal Engine 5

An ultra-realistic recreation. Three modes.
One night to relive — and survive.

Scroll to explore
The Project

More than a game. A crossing.

The R.M.S. Titanic : 1912 is an extraordinary gaming experience built on Unreal Engine 5. Every deck, every cabin, every rivet of this legendary ship has been recreated with obsessive fidelity.

The story begins with a carefully crafted fiction to pull you in immediately. Then reality takes over — events unfold exactly as they happened, in sequence, in real time, with all the tension and tragedy that implies.

Three modes, multiple characters, solo or multiplayer. Your Titanic experience will be unlike any other.

3Game Modes
UE5Unreal Engine 5
100%Ship Modelled
1912Historical Fidelity
Choose your experience

Three modes. Three ways to live the tragedy.

01 🚢
— Unreal Engine 5

Ship Exploration

The Titanic as it was on April 14, 1912 at 11pm. Alive, lit, animated. Roam freely at your own pace — just the thrill of walking these mythic decks.

  • The Grand Staircase, first-class lounges, the Café Parisien
  • Third-class cabins and crew quarters
  • Engine rooms and service corridors
  • Interactive objects and historical facts to discover
02 🌊
— Maximum fidelity to the real wreck

Wreck Exploration

3,821 metres beneath the Atlantic surface. The wreck as it has rested since 1912, reconstructed from the latest scientific data and Robert Ballard's imagery.

  • Silent dive into the depths of the North Atlantic
  • Architecture faithful to Ballard's 1985 survey
  • Ruins, scattered objects, atmosphere of memory and silence
  • Realistic underwater lighting powered by Lumen (UE5)
03 ⏱️
— Fiction + History / Solo & Multiplayer

Survival Simulation

The night of April 14, compressed in time. The iceberg, the chaos, the lifeboats. Every decision counts. Every second could be the last.

  • Fictional narrative intro for immediate immersion
  • Historical events replayed with documentary precision
  • Moral choices and their cascading consequences
  • Solo or multiplayer — multiple simultaneous players
1h 3h 6h
Embody history

Who will you be that night?

The Titanic was not just a ship — it was a microcosm of 1912 humanity. From the wealthy to the poor, from officers to stokers. Each profile lived the same night differently.

Your character determines your access to the ship, your interactions, your resources — and how you die or survive.

Deck A — First Class
Elite Passenger

Private lounges, priority lifeboat access, aristocratic intrigue. Luxury as the backdrop of a tragedy.

Deck F/G — Third Class
Emigrant

Locked gates, foreign tongue, hope of a new world. The struggle to simply reach the upper decks.

Deck B — Second Class
Ordinary Traveller

Neither luxury nor hardship — a unique perspective on the sinking, between two collapsing worlds.

Bridge / Engine Rooms
Crew Member

Duty versus survival instinct. Save others or save yourself — the dilemma of men in uniform.

Command Bridge
Officer

Authority, Captain Smith's orders, managing chaos. An intimate view of the decisions that cost 1,496 lives.

Coming Soon
+ More Profiles

Orchestra musician, radio operator, steward… each role reveals a new facet of the tragedy.

"These aren't pixels. These aren't special effects.
These are people. And that night, you are one of them."

Starfall Productions Inc. — Project Vision

Choice System

Your decisions. Their consequences.

The R.M.S. Titanic : 1912 doesn't let you be a spectator. Every interaction, every narrative crossroads, every dialogue can alter the course of events — or at least your own fate.

Replayability is at the heart of the project: same player, different character, different decision — completely different ending.

I

Will you risk your life to save a stranger trapped under debris in a flooding corridor?

II

Will you try to board a lifeboat reserved for women and children — or will you stay?

III

As an officer, will you follow Captain Smith's orders or trust your own instincts?

IV

Will you share your life jacket — condemning one of you to the deadly cold?

V

Will you go back for your loved ones on the already-flooded lower decks?

Fidelity & Immersion

History, exactly as it was.

🎻
The Orchestra to the End

The music played by the Wallace Hartley Band echoes aboard just as it did that night — all the way to Nearer, My God, to Thee.

👔
Period Costumes & Décor

Every garment, every piece of furniture, every object based on thorough historical research. No anachronisms. 1912 in all its splendour.

Real-Time Events

The sinking unfolds according to the exact chronology documented by historians. 2h40 of tragedy — lived minute by minute, no ellipsis.

🔦
Lumen & Nanite (UE5)

Lumen's dynamic global illumination recreates 1912 incandescent lamp atmosphere. Nanite enables photographic geometric precision.

Solo & Multiplayer

Alone against fate — or together in the chaos.

Cooperation

Coordinate with other players to maximise survival — or make selfish decisions that sacrifice others.

Distinct Roles

Each player plays a different profile. Your perspectives cross, complement — or clash.

Shared Events

Major sinking events affect all players simultaneously. Nobody escapes the flooding of Deck E at 00:45.

Variable Outcomes

In the same session, some will survive — others won't. The Titanic didn't have enough lifeboats. Neither does the game.

Multiplayer doesn't make the night easier. It makes it more human — with all the solidarity, betrayal and panic that entails.

Download the Game
Ready to board?

April 14, 1912. Your story starts here.

Step aboard. Choose your role. Live — or don't.

Signal Detected Open MarconIA
Maritime Archival Radiotelegraph Communications and Oceanic Navigation Intelligence Archive
MarconIA
Connected to North Atlantic Archives

The Titanic archives answer you.

Ask MarconIA about the history of the RMS Titanic, passengers, events of the sinking, radio communications, maritime archives and the mysteries of the North Atlantic.