Starfall Productions Inc. presents
Built on Unreal Engine 5
An ultra-realistic recreation. Three modes.
One night to relive — and survive.
The R.M.S. Titanic : 1912 is an extraordinary gaming experience built on Unreal Engine 5. Every deck, every cabin, every rivet of this legendary ship has been recreated with obsessive fidelity.
The story begins with a carefully crafted fiction to pull you in immediately. Then reality takes over — events unfold exactly as they happened, in sequence, in real time, with all the tension and tragedy that implies.
Three modes, multiple characters, solo or multiplayer. Your Titanic experience will be unlike any other.
The Titanic as it was on April 14, 1912 at 11pm. Alive, lit, animated. Roam freely at your own pace — just the thrill of walking these mythic decks.
3,821 metres beneath the Atlantic surface. The wreck as it has rested since 1912, reconstructed from the latest scientific data and Robert Ballard's imagery.
The night of April 14, compressed in time. The iceberg, the chaos, the lifeboats. Every decision counts. Every second could be the last.
The Titanic was not just a ship — it was a microcosm of 1912 humanity. From the wealthy to the poor, from officers to stokers. Each profile lived the same night differently.
Your character determines your access to the ship, your interactions, your resources — and how you die or survive.
Private lounges, priority lifeboat access, aristocratic intrigue. Luxury as the backdrop of a tragedy.
Locked gates, foreign tongue, hope of a new world. The struggle to simply reach the upper decks.
Neither luxury nor hardship — a unique perspective on the sinking, between two collapsing worlds.
Duty versus survival instinct. Save others or save yourself — the dilemma of men in uniform.
Authority, Captain Smith's orders, managing chaos. An intimate view of the decisions that cost 1,496 lives.
Orchestra musician, radio operator, steward… each role reveals a new facet of the tragedy.
"These aren't pixels. These aren't special effects.
These are people. And that night, you are one of them."
Starfall Productions Inc. — Project Vision
The R.M.S. Titanic : 1912 doesn't let you be a spectator. Every interaction, every narrative crossroads, every dialogue can alter the course of events — or at least your own fate.
Replayability is at the heart of the project: same player, different character, different decision — completely different ending.
Will you risk your life to save a stranger trapped under debris in a flooding corridor?
Will you try to board a lifeboat reserved for women and children — or will you stay?
As an officer, will you follow Captain Smith's orders or trust your own instincts?
Will you share your life jacket — condemning one of you to the deadly cold?
Will you go back for your loved ones on the already-flooded lower decks?
The music played by the Wallace Hartley Band echoes aboard just as it did that night — all the way to Nearer, My God, to Thee.
Every garment, every piece of furniture, every object based on thorough historical research. No anachronisms. 1912 in all its splendour.
The sinking unfolds according to the exact chronology documented by historians. 2h40 of tragedy — lived minute by minute, no ellipsis.
Lumen's dynamic global illumination recreates 1912 incandescent lamp atmosphere. Nanite enables photographic geometric precision.
Coordinate with other players to maximise survival — or make selfish decisions that sacrifice others.
Each player plays a different profile. Your perspectives cross, complement — or clash.
Major sinking events affect all players simultaneously. Nobody escapes the flooding of Deck E at 00:45.
In the same session, some will survive — others won't. The Titanic didn't have enough lifeboats. Neither does the game.
Multiplayer doesn't make the night easier. It makes it more human — with all the solidarity, betrayal and panic that entails.
Download the GameStep aboard. Choose your role. Live — or don't.